We're pretty certain we're seeing an earlier FXAA version on 360, which adds a very subtle blur but provides better edge-smoothing than the PS3 solution. Gamma levels aside, the differing post-process anti-aliasing solutions are basically the only tangible difference between the Xbox 360 and PS3 versions' image quality. In truth, analysis of post-process anti-aliasing techniques going forward is going to get a lot more difficult to pin down - we can only go by what we see and it seems to be the case that while PS3 is cleaner, the anti-aliasing isn't quite so effective, with edge shimmering significantly more noticeable. The slight blur we see on Xbox 360 doesn't seem to be present, suggesting that either FXAA has been rejigged and re-implemented for PlayStation 3, or else MLAA is being used. Quite what's going on with the PlayStation 3 version isn't so clear. While the version used in Human Revolution isn't quite so refined as the latest iterations of Lottes' work that we looked at, it still does an admirable job in reducing aliasing artifacting. Devised by Timothy Lottes and covered in some depth in a recent Digital Foundry article, FXAA works by applying an intelligent blur to the image that both smoothes jaggies and reduces the contrast of sub-pixel detail, with minimal impact on the base artwork. There also appears to a small amount of blur on the Microsoft platform that we don't see on PlayStation 3 - a result of differing anti-aliasing implementations.ĭeus Ex appears to be our first use of NVIDIA's FXAA anti-aliasing technology on Xbox 360. Native 720p appears to be confirmed on both platforms, and both have v-sync engaged, meaning no screen-tear whatsoever, The implementation of all components in the game's visual make-up appears to be virtually identical (even down to shadowing bugs) with the most obvious difference being the skewed gamma level on Xbox 360 providing darker, richer colours in the default settings (though with the possibility of black crush). Use the full-screen button for full 720p resolution, or click the link below for a larger window.Īs the video demonstrates, Deus Ex: Human Revolution is another welcome example of a really close cross-platform project. In this article we'll be comparing and dissecting all three versions of the game, kicking off as always with a head-to-head video comparison, backed up by an exhaustive Deus Ex: Human Revolution 720p comparison gallery.Ī video comparison of Deus Ex: Human Revolution on Xbox 360 and PlayStation 3, running at 50 per cent speed. What could possibly go wrong?ĭeus Ex: Human Revolution scored extremely well in a review based primarily on Xbox 360 code, but how does the PlayStation 3 version compare? And what's the score with the PC rendition of the game, outsourced to long-time Eidos associate, Nixxes? Is it a basic port, or are there significant and worthwhile enhancements over and above the basic ability to power past console performance limitations and run with higher resolutions? ![]() ![]() ![]() A fledgling development studio shipping its first game based on an all-new engine and a hugely ambitious game design.
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